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Winter config - weather conditionsNot all the config files are represented above, because only about half of them are important. Visit Types - visits priority/probability Visits config - VisitGroups - visits setup Scenarios config - Scenarios - classic scenarios Sick and heat config - sickness probability and heater efficiency Scavenge locations config - locations sets (map packs) Loot generators config - loot generation (including shelter)
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Localization strings - Names - characters name In that same toolbar, there is also the option to edit the mod description and picture ("Edit Settings") and to open the mod folder ("Local files Folder"). Remember to repack the mod often as not to lose your progress. Whatever method you use, the mod files will need to be repacked by using the modding tools' blue arrow icon ("Pack Files"). xml like Notepad++, and Winmerge to compare files between multiple folders and thus more easily see any changes done. I highly recommend you use a text editor powerful enough to decrypt. First by using the modding tools, or by directly editing the. There is two ways of editing the game files. Once it’s done, your mod will be located in the Mods folder and given a random id to identify it. The modding tool will then extract all the files needed. If you want to edit the textures as well, make sure that you check “extract textures”. The description and mod picture can be added later. Click on the “Create New Mod” button, and choose a name for your mod. This is the modding tool used to edit the game files and textures.
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BasicsTo start, you need to find and open Storyteller.exe located in your game folder.
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